TORNADO SIMULATION
On this project, I am responsible for all parts except for modeling. This includes all FX simulations, both RBD and PYRO, as well as the environment layout, texturing, lighting, and compositing.
This shot was my first full attempt at Houdini PYRO, utilizing VOPs and VEX to drive the particle sourcing.
For the RBD, it involves procedural controls to adjust the breaking and tearing of the metal, as well as timing between blade destruction.
This project was simulated fully in Houdini, rendered in Redshift, and composited in Nuke.
I enjoyed the many challenges this project provided as well as learning more about FX in Houdini.