PROCEDURAL BUILDING
On this project, I am responsible for all parts. This includes the procedural modeling, lighting, and textures.
This project involved replicating a building from reference, utilizing procedural concept for building it. The goal was to create a building that was fully customizable using top level parameters, relying heavily on VEX code to create a seamless result.
For the look development, it involves a textures built using Photoshop as well as the Redshift Material Builder.
This project was done fully in Houdini and rendered in Redshift.
Though this project consisted of many challenges yet I enjoyed this being my intro to Houdini’s capabilities.