LIVE ACTION LIGHTING
For this project, I am responsible for all parts except for modeling.
This project involved taking a still plate and adding a CG render that flowed through the light naturally and physically accurate.
For the composite, it involved camera matching, HDR lighting, and simple RBDs.
This project was done fully in Maya, simulated in Houdini, rendered in Arnold, and composited in Nuke.
This project, despite it’s challenges, helped me build my skills as a lighting and compositing artist.