HP COMPLEX SCENE
On this project, I am responsible for all parts. This includes the procedural modeling and layout, as well as lighting and textures.
This project involved replicating a complex scene from reference, utilizing procedural concept for layout. The layout was driven by VEX as well as a series of RBDs.
For the look development, it involves a textures built using Substance Painter and Photoshop.
This project was done fully in Houdini, rendered in Redshift, and composited in Nuke.
Though this project consisted of many challenges, I enjoyed the problem solving practice it provided.